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Research-led interaction design

A depth piece that shows how I move from insight to interface — user research turned into deliberate interaction design decisions, each one traceable back to something a real person needed.

Role
UX / Interaction Designer
Project
Biowear
Focus
User research, interaction design
Year
[add year]
Add cover imageassets/biowear-cover.jpg — a key screen or prototype flow
From research insight to interaction decision.

Designing for a real need, not an assumed one

Biowear is my research-and-interaction depth piece — the project I use to show how I design, not just what I ship. The starting point wasn't a screen; it was a question about what users actually needed and how they'd interact with it.

Add one or two sentences framing the product and the core problem it solves.

Understanding people before pixels

I grounded the work in user research — understanding needs, contexts and behaviours — and used it to define the problem clearly before committing to any interface direction.

  • User research to surface real needs, mental models and pain points.
  • Synthesis into insights and design principles that guided every later decision.
  • [Add: interviews, usability testing, personas, journey mapping — whichever you used.]

Turning insight into interface

From those insights I designed the interaction — flows, states and the details that make a product feel obvious to use. Each decision traces back to a research finding, so the design is defensible, not decorative.

assets/biowear-flow.jpg — key flow or prototype
Interaction decisions, tied back to research insight.

Why this piece is here

Biowear rounds out the portfolio: alongside the operations and service work, it shows the craft end of the spectrum — rigorous research translated into considered interaction design. Together they make the full picture: someone who can research a system, fix it, and design the interface people touch.

Next case Amazon → Fixing a broken service →