Research-led interaction design
A depth piece that shows how I move from insight to interface — user research turned into deliberate interaction design decisions, each one traceable back to something a real person needed.
Designing for a real need, not an assumed one
Biowear is my research-and-interaction depth piece — the project I use to show how I design, not just what I ship. The starting point wasn't a screen; it was a question about what users actually needed and how they'd interact with it.
Add one or two sentences framing the product and the core problem it solves.
Understanding people before pixels
I grounded the work in user research — understanding needs, contexts and behaviours — and used it to define the problem clearly before committing to any interface direction.
- User research to surface real needs, mental models and pain points.
- Synthesis into insights and design principles that guided every later decision.
- [Add: interviews, usability testing, personas, journey mapping — whichever you used.]
Turning insight into interface
From those insights I designed the interaction — flows, states and the details that make a product feel obvious to use. Each decision traces back to a research finding, so the design is defensible, not decorative.
Why this piece is here
Biowear rounds out the portfolio: alongside the operations and service work, it shows the craft end of the spectrum — rigorous research translated into considered interaction design. Together they make the full picture: someone who can research a system, fix it, and design the interface people touch.